I like all the Antepieces in the first few levels to teach you typical things like falling platforms, but also the fact that your slide damages enemies. Gives the game a melee Rockman feel without becoming Rockman Zero.
I haven't been very active on itch but I saw your game in a video and thought the art direction was neat, so I played your demo and thought it was great! Good luck with development, I'm looking forward to playing the full version.
Just recently came across this and saw that it's inspired by Mega Man, and was made with Clickteam Fusion (I'm also a Fusion dev btw), so of course I had to try it out. I played through the entire demo, and I had a blast playing, though felt sad that it ended quickly. :'(
Definitely looking forward to the full game, if it's still in development! :)
I like the Sega-esque atmosphere of it, but the fact that I can't disable all the built-in controller support undermines the whole experience. Movement is generically imposed on both D-pads and left-analog sticks, so I don't have liberty over either one of them.
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I like all the Antepieces in the first few levels to teach you typical things like falling platforms, but also the fact that your slide damages enemies. Gives the game a melee Rockman feel without becoming Rockman Zero.
I haven't been very active on itch but I saw your game in a video and thought the art direction was neat, so I played your demo and thought it was great! Good luck with development, I'm looking forward to playing the full version.
Game is promising, you got a lot of good talent here! Good luck on the development!
Just recently came across this and saw that it's inspired by Mega Man, and was made with Clickteam Fusion (I'm also a Fusion dev btw), so of course I had to try it out. I played through the entire demo, and I had a blast playing, though felt sad that it ended quickly. :'(
Definitely looking forward to the full game, if it's still in development! :)
I like the Sega-esque atmosphere of it, but the fact that I can't disable all the built-in controller support undermines the whole experience.
Movement is generically imposed on both D-pads and left-analog sticks, so I don't have liberty over either one of them.
I'll look into fixing that when I revamp the controller menu. Shouldn't be too hard to implement.
Really cool! Great work!