A very addictive game, it is a very good game, congratulations to the creators of this great game, I want the creators of this game to subscribe to my channel please, greetings from Spain!!
Professionally well made that's a great love letter to Megaman and Sonic! Great job overall and awesome to see other languages besides English being supported!
The game is actually really nice to play. The game's inspirations are clear and make the game incredibly appealing to a gamer and retro game lover like me. Congratulations!
I just finished the demo and it was super fun !! The level design felt really well thought-out, the pixel art is really nice, the music is good and I just sat in the sound test for a while to listen to it, and the characters are super endearing !!!
One thing: Tube TV filter is not good enough. The appearance given by the composite cables of the time (AV) is missing. The Tube TV filter alone makes no real difference. Look, for example, at CRT Royale compared to Royale-Ntsc, from Retroarch, when we talk about dithering and color blending....
Overall, the game has a lot of potential, and those involved seem to have a lot of care and know what they are doing. I had fun. Thanks!
I planned to give a better CRT filter but there's barely any other CRT shaders available for ClickTeam Fusion. So unfortunately this is the best I can use for now.
Thanks for the comment though!! I'll try to look into it again.
Fantastic. This is like a commercial release from the late 1990s with modern conveniences -- pure nostalgia with some new twists. Hoping also to see more gay content and the trans character being added in! Classic and fun.
I can hear Capcom from here, calling you to join them, impressive work right there!! keep the good work going and good luck making the rest of the worlds!!!
Sorry for the late feedback report, but some things that I found difficult were the platforming. I was OK with the MegaMan style gameplay, but when the platforming came in, I had trouble with distinguishing what was a pit and what was not a pit. I also found Gems hard to acquire and it took me a while to figure out how to jump from ladder to ladder. I stopped playing at 1-3. Also, is it just me or the save is not working?
On the good side, I liked the weapon system and the slide, despite not using it much. I also liked all the little interactions with the shopkeeper about skiing in the mountains, and all the optional puzzles.
Oh hey, thanks for the feedback! (also its never too late for feedback, I didn't want you to feel obligated or anything to drop any, sorry if I made you feel pressured!)
Do you know which pits in particular are giving you trouble? I can look into improving that part of the level design for better distinction. I am also planning to make Gems easier to acquire in the future, I might lower down the weapon/shield prices a little bit and also reward people more gems if they've clear the challenge score. I'm glad it isn't just me feeling that (I often worry if I make things too easy so I tend to overcorrect).
Lastly, as for ladders, was there anything in particular that made it difficult?
For the saves, did you extract the game out of the zip file? That's the usual cause of it not working since files don't get updated inside zip. But if that wasn't the case, I'll look into what's causing the bug.
Anyways, thanks! I'm excited to keep improving the game for everyone. <:
One: the reason this came late is because there are so many other great, developing games as well as this one, and also, you should add a game manual. With stage 1-2 near the end, with the "waspins" (I think they are called) and hives and vertical section there was difficulty. To outline the pits, you should put some sort of red outline at the bottom of the scream so that we can tell in a "platforming assist mode?" There should be text on the walls or notes left by Clara or something outlining controls or something. *Shrugs* Anyways, I found even on easy, the difficulty curve was steep.
Yeah I will rework some parts. I notice people struggle with the Waspins way more than I anticipated. I will figure out everything else as well! Thank you for the feedback again!
I had a fantastic time with the demo! It’s impressive how much content the demo build has already! The gameplay was solid, the character felt great to control and platform with. There’s a good amount of weapons and items to experiment with. The level designs are pretty great as well. (I loved those minecart sections, they were insanely fun!) The music and art are also well done! Overall, great work on this and I’m looking forward to the finished game!
I atleast plan to make a Megaman x Style game, I understand if you say no but would it be alright to use more or less the same sprite artstyle as your game prototype N
Just played the new demo, and I'm a huge fan! The levels are really well designed; they're difficult enough to be challenging, but never frustrating. There's collectibles that are more challenging to get, and I always felt like I had to grab them. Oh, and the minecart stages were so fun!
I also gotta give a shout out to the character designs! Everyone's so cute! My favorite is Clara the shopkeeper, I loved just talking to her until she ran out of stuff to say.
Anyways, great work on the new demo, I'm really excited to play more!
I played the SAGE 2023 Demo and it's a wonderfull game in every aspect, the main mechanics, environment mechanics, level design, art and sound. Can't wait to play the full version!
Fantastic game, loved the cute bot enemies. The levels are engaging and the music keeps me jazzed to adventure forth. Very fun to slide-dash around the maps and tackle the puzzles creatively, as well as finding hidden areas. Some things take a couple tries but are still very fun even if I failed at them before landing it. Incredible art, very nostalgic but with its own distinct charm. Playing around with the weapons is awesome, I was so psyched when I found out the missile was maneuverable!! I have adopted the spider bot, she's my daughter now uwu
Loved it, great demo! Very solid and straight forward mechanics. Liked all the hidden areas, but I did jump down a few holes thinking they were hidden areas when they were actually just death pits.
Enemy design was fun, I loved the slide, and didn't feel a need for a free aim as the game was designed around only being able to shoot left / right, at least in this demo! Also liked how the flamethrower was used for small puzzle solving when it came to finding the right angle to burn the wood blocks.
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A very addictive game, it is a very good game, congratulations to the creators of this great game, I want the creators of this game to subscribe to my channel please, greetings from Spain!!
this game better than mighty no9 🐧
is that a fan made or fan game of mega man?
It's its own thing inspired by Mega Man and many other games.
Professionally well made that's a great love letter to Megaman and Sonic! Great job overall and awesome to see other languages besides English being supported!
Absolutely excellently made! Beautiful art and soundtrack! Well done :)
The game is actually really nice to play. The game's inspirations are clear and make the game incredibly appealing to a gamer and retro game lover like me. Congratulations!
mega woman
I just finished the demo and it was super fun !! The level design felt really well thought-out, the pixel art is really nice, the music is good and I just sat in the sound test for a while to listen to it, and the characters are super endearing !!!
n
murder
drones
EDIT:great game!
huh?
murder drones is a web series and seeing prototype and N(a character's name from murder drones) it just reminded me btw watch murder drones on yubtub
Ohhhh that explains some things I saw when I search for my game sometimes lol
Show post...
Smash
didn't expect you here
Show post...
Why, I am a TV-Headed that likes sexy robot girls.
then watch murder drones dude youl love it (its amazing seriously)
Show post...
I WATCHED IT SINCE IT GOT RELEASED IN 2021!
=O
ONE OF MY FAVOURITE ITCHERS(?) WATCHES MY FAVORITE PIECE OF FICTION?!?!?!?!?!
Looks good
One thing: Tube TV filter is not good enough. The appearance given by the composite cables of the time (AV) is missing. The Tube TV filter alone makes no real difference. Look, for example, at CRT Royale compared to Royale-Ntsc, from Retroarch, when we talk about dithering and color blending....
Overall, the game has a lot of potential, and those involved seem to have a lot of care and know what they are doing. I had fun. Thanks!
I planned to give a better CRT filter but there's barely any other CRT shaders available for ClickTeam Fusion. So unfortunately this is the best I can use for now.
Thanks for the comment though!! I'll try to look into it again.
Fantastic. This is like a commercial release from the late 1990s with modern conveniences -- pure nostalgia with some new twists. Hoping also to see more gay content and the trans character being added in! Classic and fun.
Yess! Selena is honestly my favorite character, you will see her appearing in the upcoming demo next week.
I can hear Capcom from here, calling you to join them, impressive work right there!! keep the good work going and good luck making the rest of the worlds!!!
Thank you so much!! I'll keep doing everyone proud!
Finally got around to playing the demo. Really fun and I hope you keep working at it!
Thank you!!!
pretty fun
Es mega man chica
akchually seria woman man
eso suena incluso peo
Wow, this demo has a lot of charm. I had a lot of fun!
Canon
Sorry for the late feedback report, but some things that I found difficult were the platforming. I was OK with the MegaMan style gameplay, but when the platforming came in, I had trouble with distinguishing what was a pit and what was not a pit. I also found Gems hard to acquire and it took me a while to figure out how to jump from ladder to ladder. I stopped playing at 1-3. Also, is it just me or the save is not working?
On the good side, I liked the weapon system and the slide, despite not using it much. I also liked all the little interactions with the shopkeeper about skiing in the mountains, and all the optional puzzles.
Out of 10, I find this is a 7.5/10.
Oh hey, thanks for the feedback! (also its never too late for feedback, I didn't want you to feel obligated or anything to drop any, sorry if I made you feel pressured!)
Do you know which pits in particular are giving you trouble? I can look into improving that part of the level design for better distinction. I am also planning to make Gems easier to acquire in the future, I might lower down the weapon/shield prices a little bit and also reward people more gems if they've clear the challenge score. I'm glad it isn't just me feeling that (I often worry if I make things too easy so I tend to overcorrect).
Lastly, as for ladders, was there anything in particular that made it difficult?
For the saves, did you extract the game out of the zip file? That's the usual cause of it not working since files don't get updated inside zip. But if that wasn't the case, I'll look into what's causing the bug.
Anyways, thanks! I'm excited to keep improving the game for everyone. <:
One: the reason this came late is because there are so many other great, developing games as well as this one, and also, you should add a game manual. With stage 1-2 near the end, with the "waspins" (I think they are called) and hives and vertical section there was difficulty. To outline the pits, you should put some sort of red outline at the bottom of the scream so that we can tell in a "platforming assist mode?" There should be text on the walls or notes left by Clara or something outlining controls or something. *Shrugs* Anyways, I found even on easy, the difficulty curve was steep.
Yeah I will rework some parts. I notice people struggle with the Waspins way more than I anticipated. I will figure out everything else as well! Thank you for the feedback again!
And the platforming in stage 1-3!!!
Also, a small note: I am a bit of an "Easy Mode" person.
is there going to be more than three worlds
At the moment seven worlds are planned in total
Ok, thank you for answering, and thank you for your time
megaman inspiration W
YEAH!!
Great game, congratulations!!!
thank you!!
I realized the description for the game is several months outdated. It has been updated to reflect the description found at the SFGHQ website!
I had a fantastic time with the demo! It’s impressive how much content the demo build has already! The gameplay was solid, the character felt great to control and platform with. There’s a good amount of weapons and items to experiment with. The level designs are pretty great as well. (I loved those minecart sections, they were insanely fun!) The music and art are also well done! Overall, great work on this and I’m looking forward to the finished game!
Thank you so much for the video! I'll try accessibility options for sure. Shouldn't be too hard to add a reduction and off option for screen shakes.
I loved prototype's prototype!
I atleast plan to make a Megaman x Style game, I understand if you say no but would it be alright to use more or less the same sprite artstyle as your game prototype N
I don't mind at all. I'm flattered people are inspired by my game enough to learn from it :>
Go for it!
Thank You!
Loved the Demos! This game will be amazing!
We have a discord server dedicated to my VTuber *and* GameDev stuff including Prototype N!
https://discord.com/invite/4JgX7SbVfX
Just played the new demo, and I'm a huge fan! The levels are really well designed; they're difficult enough to be challenging, but never frustrating. There's collectibles that are more challenging to get, and I always felt like I had to grab them. Oh, and the minecart stages were so fun!
I also gotta give a shout out to the character designs! Everyone's so cute! My favorite is Clara the shopkeeper, I loved just talking to her until she ran out of stuff to say.
Anyways, great work on the new demo, I'm really excited to play more!
I played the SAGE 2023 Demo and it's a wonderfull game in every aspect, the main mechanics, environment mechanics, level design, art and sound. Can't wait to play the full version!
Fantastic game, loved the cute bot enemies.
The levels are engaging and the music keeps me jazzed to adventure forth.
Very fun to slide-dash around the maps and tackle the puzzles creatively, as well as finding hidden areas.
Some things take a couple tries but are still very fun even if I failed at them before landing it.
Incredible art, very nostalgic but with its own distinct charm.
Playing around with the weapons is awesome, I was so psyched when I found out the missile was maneuverable!!
I have adopted the spider bot, she's my daughter now uwu
Cool game! Kinda reminds me of Mega Man: The Wily Wars.
Made a video
do you have a discord server?
I don't have a discord server for the game, but it was something I had in mind.
then do it it's a great way to be in contact with the people who like your game
I have one now! https://discord.gg/4JgX7SbVfX
Your game is great!
keep going and maybe release it on switch!
i'll buy it!
Thanks! I definitely would love it to be on the Switch if I'm ever able to get it there.
I really like this a lot, it brought me back to the sonic 2 days but with that weird (but very cool) megaman attack system (buster, power ups)
DUDE
THIS IS SO GOOD
AAAAAAAAAAAAAAA
THIS IS LIKE THE BEST ORIGINAL SAGE GAME SO FAR
THANK YOU FOR MAKING THIS I LOVE IT SO MUCH
THANK YOU FOR THIS COMMENT,. IT MEANS A LOT <3 <3 <3
Loved it, great demo! Very solid and straight forward mechanics. Liked all the hidden areas, but I did jump down a few holes thinking they were hidden areas when they were actually just death pits.
Enemy design was fun, I loved the slide, and didn't feel a need for a free aim as the game was designed around only being able to shoot left / right, at least in this demo! Also liked how the flamethrower was used for small puzzle solving when it came to finding the right angle to burn the wood blocks.
Can't wait to see more!